With a double jump, a dash that leaves mirror images to distract foes and the ability to run along walls, Hotsuma is extremely mobile. In 忍 Shinobi you play as Hotsuma(秀真), a ninja wielding an accursed blade. In the meantime, Devil May Cry would instead make its mark on the genre, leaving 忍 Shinobi to finally release one year later in November of 2002, greeted by silence. Sadly, due to the downfall of the Dreamcast, production was shifted to the Playstation 2 resulting in a delayed release. Focusing on a new character and world, this title was to usher in a new era of Action games. While not as big as Sonic The Hedgehog, it has had nine titles released before Overworks took the series in a new direction, hoping to leave a mark on the newly released Sega Dreamcast. How would that work? Maybe 忍 Shinobi for the Playstation 2 is one such game.Īs a series, 忍 Shinobi has been a long running SEGA franchise. It is a proven methodology that is utilized in all manner of crafts, so what about Action Games? With each game we’ve been looking for the depth, the combination of attacks and how it all works in complex ways to motivate us: but what if a game strove to do the opposite. He used only the absolute necessities, with each part of his constructs having multiple uses. Architect Ludwig Mies van der Rohe, when describing the look and feel of his designs, noted the motto “ less is more”. When an attack hits the enemy, he dies – it should be as simple as that, yet it rarely is.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |